DGC Ep 490: Alone in the Dark (part one)
Welcome to Dev Game Club, where this week we begin a new, final spooky series on 1992's Alone in the Dark. We set it in its time and then get into the survival horror of it all. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
About an hour and a half
Issues covered: the end, 1992 in games, focusing on world 3D vs characters, 3D in games at this time, the 2D/3D mix, pushing the boundaries of film, the origins of survival horror, seeing itself as an adventure game, 3D rendered backgrounds, theories of how it was made, film and game overlap, not having to navigate the stairs, having a character choice, the horror that drives you mad, finding , finding additive ways to use space on a CD-ROM, the introduction to the house, playing with frogs, a high degree of difficulty, looking forward to this gem, empathy and understanding games development.
Games, people, and influences mentioned or discussed: Ultima Underworld, Wolfenstein 3D, Flashback, Out of this World/Another World, Shin Megami Tensei, Persona 3, Legend of Zelda: A Link to the Past, Indiana Jones and the Fate of Atlantis, Dragon Quest V, King's Quest VI, Star Control II, Street Fighter II, Mortal Kombat, Sonic 2, Super Mario Kart, Hudson Hawk, Infogrames, X-Wing, Lightwave, Frederick Raynal, Chaosium, HP Lovecraft, GoldenEye, Christian Slater, Stephen Dorff, Uwe Boll, The Room, Tommy Wiseau, Tara Reid, Sweet Home, Resident Evil (series), Grim Fandango, Return to Monkey Island, MYST, Ron Gilbert, Thimbleweed Park, Day of the Tentacle, Sam & Max, Lumiere Bros, Fatal Frame, Eternal Darkness, Bioshock, SW: Starfighter, John Keats, Logan, Shadow of the Colossus, Portal 2, VtM: Bloodlines, Matthew, Dark Souls 3, Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
More AitD!
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