DGC Ep 022: Warcraft: Orcs & Humans (part 3)

Welcome to our third episode in our series examining Warcraft: Orcs and Humans. We specifically discuss micro management, real-time strategy as a genre, and a bit of the Warcraft lore, though not to excess. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played:
Humans 7-9 and Orcs 7-9, interleaved

Podcast breakdown:
0:37 One long take this time!

Issues covered: dealing with spellcasters, MOBAs, target-focused management of time and resources vs spatial, conjurers as generators of free units, balancing against Rain of Fire, spellcasters turning into hero units, automating unit production in later games, reducing clicks to manage greater complexity (but further abstract the game), defeating micromanagement, micromanagement pros and cons, street by street combat, catapults, "My Garona," mission variety and RPG influences, tactical turn-based combat, fewer decisions which mean more vs lots of decisions which mean less, evolving back towards wargames, real-time unshackling the player, management of capital investment, managing composition of your army, battles turning on a dime, the quickly evolving space around games, procedurality, pushing individual features to find new gaming territory, Tim's cheating heart, different approaches to killing Medivh, Garona's impact on the stories, dealing with lore, Boba/Jango Fett and dealing with fan reaction, deleting your expanded universe, Elder Scrolls and the Dragon Break, trying to fit all the pieces together, zooming in and focusing on one area of lore, overthinking your lore, Suparna Galaxy, how much lore do you need, building lore second, the role of story in games in the early 90s, deep dive on Medivh, the absurdity of Fett family history.

Games, people, and influences mentioned or discussed: World of Warcraft, Starcraft series, Diablo, Command & Conquer, Baldur's Gate, Fallout, Ultima series, Gold Box series of RPGs, chess, Eye of the Beholder series, Dominion, Nethack, Rogue, No Man's Sky, Republic Commando, Starfighter, Elder Scrolls series, Star Wars, Indiana Jones and the Kingdom of the Crystal Skull, Haden Blackman, Ryan Kaufman, Insider's Guide, Tomb Raider (2013), John Carmack, Hearthstone.

Next time:
Finish the game!

@brett_douville, @timlongojr, and @devgameclub
DevGameClub@gmail.com